This Wildstar Wednesday we will have a look at “The Prop Team” at Carbine Studios, which is creating the little gadgets that we have seen in previous videos. It is always nice to look behind the scenes, see the excitement for the project at the average worker, how and what they work on, giving the company a face.
Today we get an update on Metal Maw, a few new animations and the lore behind this boss. If you want to learn how the Eldan bio-engineered Metal Maw then read on!
This Wildstar Wednesday covers the second part of Metal Maw, from Concept to Creature. Metal Maw was created together with fans that came to the Wildstar booth at Gamescom 2011 in Cologne. The first part covered the phases of from sketch to artwork and now we will find out the steps that involve 3D modelling.
If you followed the Wildstar Gamescom 2011 coverage you will remember the coming to life of Metal Maw. Carbine hosted a life-drawing event with Senior Concept Artist Andy Cotnam in cooperation with the audience. Metal Maw’s first steps to become a badass Boss had been taken. While the actual event was quite funny, the result looked somewhat unimaginative. This made me wonder how Carbine Studios was able to actually turn this into a fearsome monster.