This Week’s Wildstar Wednesday is really amazing! Carbine not only revealed that Wildstar will have housing, but they did it in their own unique way. If you want a peek at Carbine’s art style, humor and none the less at some housing options then read on below!
This Wildstar Wednesday we will have a look at “The Prop Team” at Carbine Studios, which is creating the little gadgets that we have seen in previous videos. It is always nice to look behind the scenes, see the excitement for the project at the average worker, how and what they work on, giving the company a face.
The past weeks I have totally been sucked into Diablo, driving back his forces to hell. Nothing has been able to get me away from the game so far, even my World of Warcraft subscription ran out (finally). But this week I got a mail from Carbine with a preview of todays Wildstar Wednesday and I was totally blown away. If you recall my rant about Wildstar Wednesdays and suggestions on how to improve them you will realize that this week they show how I always imagined them!
Congratulations to Carbine Studios! It seems that the crowd anticipating their upcoming MMOPRG Wildstar is growing day by day and has reached 10000 fans on Facebook. As reward they are giving away a nice T-Shirt.
Tenton Hammer has an interesting series of interviews with Jermy Gaffneys of Carbine Studios about their upcoming stylish MMORPG Hit Wildstar. He goes into detail about how they reward a player for playing good and gives an excellent example how the layer system works in the starting zone.
If you have seen the live coverage from Gamescom, you probbaly have seen most of the Human Starter Zone already. At least you think you did, but there is actually much more to see and with additional developer comments a must see for fans. The first video is presented by Chad Moore and he shows the cute Aurin Esper, the Area behind the Weather Control Tower and the first Instance, inclusive the Zone Boss. Jeremy Gaffneys talks about Carbine philosophy first and then later about the layer system in detail.