There haven’t been many changes so far in the new Easter Build. A few bug fixes, improved mana situation and and insane Buff to healing. Feral Spirit’s new ability Spirit Strike was something I was looking forward a lot.
As afore mentioned Stormstrike and Lava Lash have been mostly fixed. Their mana costs were lowered (Stormstrike down from 2800 to 2200 Mana) and they can both proc Primal Wisdom now. Stormstrike can proc it even twice. This makes the mana situation so much better already. In general we still use a bit too much mana now but we aren’t totally starved 24/7 now.
Stormstrike and Lava Lash still proc Flame Tongue, Stormstrike however does still not proc Windfury (Bug!)
The Fire elemental Glyph has been fixed. It does really lower CD and Duration of Fire Elemental, booo. I kind of hoped it was intended to be reduce CD and increase its duration as incentive to use it more often 😀 and to make the Level 90 Talents a bit more useful.
Healing has been buffed across all classes I hear … for Enhancement Healing Surge was buffed from 8000 to 13000 and now to 21000 per cast … with Healing Storm we are getting 40000 Health per cast which is almost too good to be true. Should that be intended we have no longer and soloing issues.
Healing Rain, Healing Stream Totem and Healing Tide Totem were buffed a lot aswell
Healing Rain’s first tick was fixed for Enhancement, with Healing Storm glyph it does full healing from the start.
Constructs get no longer the “immune” when Healing Tide Totem is dropped next to them!
Feral Spirit got last patch an ability called Spirit Strike. Its tooltip said 16000-18000 damage, but the wolves did only 900 damage with it. This spirit Strike has now been renamed to Spirit Bite and the Damage tooltip was replaced with “5 seconds cooldown”, the damage stayed at 900-1000, so it is not really turning our wolves into a DPS cooldown … no clue what they are meant to be at the moment sadly.
Bug: Spirit Bite is also cast only by 1 of our 2 summoned wolves.